GAME
AS ART
Haynes Ownby's Kruztrax
Originally
Published in ArtsEditor, Boston,
October, 1999
Haynes
Ownby was the only abstract painter in Dallas in
1952 when, fresh out of the University and longing for a community
of like-minded artists, he left Texas for New
York City. He
studied four years with Hans Hofmann in New
York and Provincetown,
then moved to Taos. In Taos,
Ownby was exposed to the 12-tone system of composer Arnold Schoenberg,
giving him the idea to use a grid system in his own work.
During
this same time, Ownby began to read the novels of Herman Hesse. Ownby explains, “I was very much taken with Hesse's
books -- Steppenwolf, Siddhartha, Narziss and Goldman,
all of them, all great books and all about art and the artist, the
role of the artist in society. The Glass Bead Game takes place in a remote
future society. What struck
me was that in this society, the game has become a substitute for art. It isn't about winning; rather, the spiritual
experience that comes from playing. It
uses math, the visual arts to play the game. I've
always thought about art that way, as a spiritual discipline."
Back
in Texas by
the mid '70's, Ownby began working with "platonic bodies," making
studies and maquettes from conglomerations of polyhedrons inspired
by the work of Buckminster Fuller. Fuller's
influence caused Ownby to change from a diamond grid to a grid of triangles,
which he continues to use today, and which, circuitously, inspired
the dice for Kruztrax, the art game he invented.
Even
though Ownby "never expected to do anything like this," one
hot summer night in 1976 he found himself sitting around the house
thinking about making a pair of dice. "I
thought - why do you have to have the dice the same shapes, why not
have them two different shapes? So
I made an octahedron and a tetrahedron. The
dice just sat around until the fall of 1982, when Ownby began making
paintings that would lead to a game board. He
had been doing geometric paintings for years. "Some
think when they see geometric paintings that it's all calculated, but
Mondrian is just as intuitive as Hofmann," Ownby insists. "Art cannot be done other than intuitively. Otherwise
it's no good."
Ownby
left Austin behind
and settled in Provincetown for
good in the spring of 1983. The
game had been percolating since 1961. He
worked like a demon to get ready for a large exhibition in Texas the
next March. The new paintings,
some of them as large as 6' x 8', presented blocks of color in a complex
arrangement of tracks circling a field with inner parks, and served
as studies for the developing game.
"Now
the game is a hell of a lot of fun to play, but in 1984," Ownby
says, "it was a drag." The
rules were too cumbersome, there were too many tracks on the board,
the strategy was too complex. In
1985 he redesigned the game, added a couple of playing pieces (small
polyhedron sculptures), created one color-coded die and revamped the
rules. In the winter of 1987,
four friends played on a regular basis, refining the rules as they
played. That became the final
version, now copyrighted. Once
Ownby played with a group including John Schwartz, the great, great
grandson of the founder of FAO Schwartz. He
beat everybody.
Last
fall, an exhibition game of Kruztrax was
played at the Schoolhouse Center's “Utopia” show.
This fall, Ownby begins teaching Design on the faculty of the new Provincetown
International Art Institute.
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